| Title: |
|
How to Program Your Commodore 64 |
| ISBN: |
|
0-345-31663-0 |
| Author: |
|
Tim Hartnell |
| Publisher: |
|
Ballantine Books |
| Price: |
|
$8.95 |
| First Printing: |
|
1983 |
| Number of Pages: |
|
114 |
| Table of Contents: |
| Foreword |
| 1. Getting Started |
| 2. Putting Things On The Screen |
| 3. Ringing The Changes |
| 4. Descent Into Chaos |
| 5. Round and Round We Go |
| 6. Changing In Midstream |
| 7. Adding Life to Programs |
| 8. Making Comparisons |
| 9. Two Games and a Test |
| 10. Stringing Along |
| 11. Reading Data |
| 12. Getting Into Music |
| 13. Getting Listed |
| 14. Time To Relax |
| Appendices: |
| A. | Using Math |
| B. | Taking Care of Disks |
| Glossary of Computer Word |