Commodore 128 System Guide






Commodore Business Machine, Inc.


Free with Computer
First Printing:  


Number of Pages:  



Table of Contents:
I - Introduction
      Section 1 - How to Use this Guide
      Section 2 - Overview of the Commodore 128 Personal Computer
II - Using C128 Mode
       Section 3 - Getting Starting in BASIC
       Section 4 - Advanced BASIC Programming
       Section 5 - Some BASIC Commands and Keyboard Operations Unique to C128 Mode
       Section 6 - Color, Animation, and Sprite Graphics Statements Unique to the C128
       Section 7 - Sound and Music in C128 Mode
       Section 8 - Using 80 Columns
III - Using C64 Mode
       Section 9 - Using the Keyboard in C64 Mode
      Section 10 - Storing and Reusing Your Programs in C64 Mode
IV - Using CP/M Mode
       Section 11 - Introduction to CP/M 3.0
       Section 12 - Files, Disks, and Disk Drives in CP/M 3.0
       Section 13 - Using the Console and Printer in CP/M 3.0
       Section 14 - Summary of Major CP/M 3.0 Commands
       Section 15 - Commodore Enhancements to CP/M 3.0
4. Advanced BASIC
5. Advanced Color and Graphics Commands
6. Sprite Graphics
7. Creating Sound
8. Advanced Data Handling
A. Commodore 64 Accessories and Software
B. Advanced Cassette Operation
C. Commodore 64 BASIC
D. Abbreviations for BASIC Keywords
E. Screen Display Codes
F. ASCII and CHR$ Codes
G. Screen and Color Memory Maps
H. Deriving Mathematical Functions
I. Pinouts for Input / Output Devices
J. Programs to Try
K. Converting Standard BASIC Programs to Commodore 64 BASIC
L. Error Messages
M. Musical Note Values
N. Bibliography
O. Sprite Register Map
P. Commodore 64 Sound Control Settings